Tuesday, February 28, 2012

A good idea

So, with nobody responding to the last post for a week Kevin had a good idea. Group builds. This will be a time in which we will pick something to build and build it. The schematics will be hosted on the forum page most likely. And the builds will be during the weekends. I will also record the build and put it through a time lapse so that we can see it later on Youtube.
- Asher
meanwhile I will be finishing up the Teleport plugin and adding a fly plugin (using featherfall boots)

Tuesday, February 21, 2012

Future of the server

Should I continue running the server? In the last two months the advertisements have made exactly $0, there are only one to three players on at a time, there have been no forum posts, and no comments on the blog for a month. So as the players of the server I ask if I should continue with it.
-Asher

Friday, February 17, 2012

Slight changes on the server

- Mining blocks gives you a greater reward again
- The old version of the world map will no longer render (saving processor time)

I am still working on the shop system at this moment in time, I am not sure how to structure the tables for items however. After I do some upgrades I will probably continue developing the plugins actively.

- Asher

Monday, February 13, 2012

Bit more comprehesive Info

A few updates of what is possible at this time:

Regions can be purchased and expanded. In order to purchace a plot simply stand in a plot that nobody has claimed yet and type
/claim <plotname>
where <plotname> is the name of a plot that has not been taken yet

in order to expand a region you type
/expand
while standing next to a plot that you own. This will automaticly expand your claim into the adjacent plot.

Plots will automaticly appear on the map when you purchase them

Both of these require $1000 of in-game money

if you want to see how much money you have you can type
/money
and it will tell you how much money you have

If you want to buy things you can use
/shop
to teleport to the shop
In order to buy something you left click on a sign and it will take $2 and give you your item. These prices are temporary and will change
in order to go back to where you were after leaving the shop you can type
/shop
again.
If the server crashes or is restarted while you are in the shop, even if you are logged out, you will be spawned at the spawn location when you try to return

Lastly if you want to teleport around you can get a compass. Every time you left click on a block, up to 200 blocks away, you will teleport to it at the cost of a feather from your inventory.

The Future:
Over time the block prices for will be determined and the prices will change in the shop

Warping will be created, allowing you to teleport to cities that you have already been to


The ability to add other people to your plots using commands


Plot outlines to show where plots end if there are adjacent plots

A smarter expand command that will claim the plot according to whichever plot is closest, instead of whichever plot is north/west of the current.

Locked chests and chest shops using signs and chests

Redstone signs for creating toll roads and the like

Feel free to ask any questions
- Admin Asher

Sunday, February 12, 2012

Plugin updates

I have updated the plugins on the server to a newer version. Here is how to use the current plugins on the server.

Buying Claims:

/claim <claim name>

currently you cannot expand your claim or add new people to it but this will be added soon

Shopping:

/shop

will teleport you to and from the shop. At the shop click on a sign to purchase items

Teleporting:
Warping still does not work however jumping does

If you have a compass you can click on any block (up to 200 blocks away) and teleport to the top of that block. Each jump will use a feather.

Known bugs:
you can jump to the top of the nether, you cant get back
when you try to buy an item from the shop but your inventory is full it still charges you

You can submit bugs on the forum or as comments on the blog
-Asher

Saturday, February 11, 2012

A few things while you wait

The map will soon get a region display so you can see the regions that have been bought

You will be able to expand your claims using the /expand command. This will expand the claim that you are closest to. It will be just like buying a new claim but the claims will have the same names

New commands for silent claiming and expanding /sclaim and /sexpand ... not sure I like the names but that all I got for now. These commands will not place torches on the corners of the plots.

Lastly, a temporary sign system for buying and selling blocks in the shop.

-Admin Asher

Tuesday, February 7, 2012

New plugins

I feel that the plugins are at a stage where you can use them nearly to their full capacity. As a result I have moved them over to the game server and removed all of the old plugins. For now the structures from the old world are un-accessable in-game but in the near future we will go through the old world and take everything that we want to keep.
- Asher

Progress Report #3

Teleport Plugin:
   - Teleport 'Jump' with the compass and a feather [100%]
   - Teleport 'Warp" with the compass and a feather [0%]
   - - - Warps and Activators Saved on server [100%]
   - - - Warps can be placed by  admins [0%]
   - - - Activators can be placed by admins [0%]
   - - - Player activations are saved on server [100%]
   - - - Players can activate warps [50%]
(features of this plugin are being debated on how warps should work)

Land Plotter:
   - Blocks on other players plots cannot be placed or destroyed [90%]
  - - Lava buckets are causing problems
   - Plots can be bought with names [100%]
   - Plots can be expanded [0%]
   - Other players can be added and removed from plots [0%]
   - Dynmap region overlay [0%]

Economy Plugin:
   - Player has a stored money value [100%]
   - Player can buy blocks [0%]
   - Player can sell blocks [0%]
   - Player gets money from Mining and Placing blocks [100%]
   - Players get money from killing mobs [100%]
   - External shop world created [100%]
   - Item click box, for buying items [10%]

The plugins are almost at the point where they can be transferred over to the real server, just a few more functions to go. Then we can all get on and create the shop.
Don't forget to help decide block prices at the forum

Sunday, February 5, 2012

Block Prices and Creature Bounties

The prices for each block and the bounties for each creatures need to be determined
You can discuss the block prices on the forum post -> Block Prices
and the creature bounties can be found on the other forum post -> Bounties

As of right now all of the prices are up for discussion. In order to bias your view correctly you should know that you get $1 (ingame) for each block you mine, $1 for each block you place, and $1 for each minute you are online.
- Asher

Friday, February 3, 2012

Progress Report #2

For this progress report I just wanted to focus on the three high importance plugins
Teleport Plugin:
   - Teleport 'Jump' with the compass and a feather [100%]
   - Teleport 'Warp" with the compass and a feather [0%]
   - - - Warps and Activators Saved on server [100%]
   - - - Warps can be placed by  admins [0%]
   - - - Activators can be placed by admins [0%]
   - - - Player activations are saved on server [100%]
   - - - Players can activate warps [50%]
(features of this plugin are being debated on how warps should work)

Land Plotter:
   - Blocks on other players plots cannot be placed or destroyed [10%]
   - Plots can be bought with names [100%]
   - Plots can be expanded [0%]
   - Other players can be added and removed from plots [0%]
   - Dynmap region overlay [0%]

Economy Plugin:
   - Player has a stored money value [100%]
   - Player can buy blocks [0%]
   - Player can sell blocks [0%]
   - Player gets money from Mining and Placing blocks [100%]
   - Players get money from killing mobs [0%]
   - External shop world created [100%]
   - Item click box, for buying items [10%]

Once these plugins are finished (or finished enough), the worlds will be switched and these plugins will replace the ones on the server now. So far it is only about 1000 lines of code, but now is the hard part I think.

The source code can be found on bitbucket if you would like to download it yourself

If my endevor to make fake custom block types that are quarter blocks and make them look like items works out (and I believe it will) then the method of buying items will be amazing.

I am also experimenting with individual block information, so two players might be looking at the same sign but it will say different things.

I like the features that bukkit gives us, and I hope that there will be more soon. Otherwise I will have to start using more craftbukkit native code. Still cool but more complicated. Also more likely to change without notice.

- Admin Asher